Last year I worked on a very complicated animation that involved learning about and basically creating every piece inside of 3 different types of transmissions. It was awesome! I don’t think many animators would get as excited as I was about learning the mechanics of how a transmission works, but along the way I became very interested in the fascinating properties of a set of always-connected gears with varying ratios of teeth to handle shifting power flow. In motion, this gear set shows how the teeth can all be spinning at once and nothing jams up. I might export the animation soon, but for now have a look at this render!
This video explains how a couple big pieces of metal in your engine compartment make it so your car can go different speeds. I modeled everything except the shell, and rigged it up in Cinema 4D.
If you’d like to see a tutorial of the rigging and animation techniques, send me a message under contact .