# Free Seamless Rope Texture 1.0

Four seamless image maps by Deven James for use in PBR materials.

## Contents

- `rope_diff.png` — diffuse/color map, 652 x 634 pixels, 8-bit RGB PNG
- `rope_normal.png` — normal map, 652 x 634 pixels, 8-bit RGB PNG
- `rope_bump.png` — bump map, 652 x 634 pixels, 8-bit RGB PNG
- `rope_depth3.png` — depth/height map, 652 x 634 pixels, 8-bit RGB PNG
- `LICENSE.txt` — devenjames Asset License v1.0
- `SHA256SUMS.txt` — SHA-256 checksums for the four maps, this README, and the license

## Compatibility

These are standard image-based texture maps designed for broad compatibility with PBR material systems that support PNG diffuse, normal, bump, and depth/height maps. They are not tied to a particular renderer or 3D application, but setup may vary.

No specific application or renderer version has been tested for this release.

The normal map's OpenGL/Y+ versus DirectX/Y- orientation is not established. If surface detail appears inverted in your material system, flip the normal map's green/Y channel.

The PNG files are 8-bit RGB and contain no embedded sRGB, gamma, or ICC profile. Choose color-space handling appropriate to your material system: the diffuse map normally represents color data, while normal, bump, and depth/height maps normally represent non-color data.

## Basic use

1. Connect `rope_diff.png` to the material's base-color or diffuse input.
2. Connect `rope_normal.png` through the material system's normal-map node or input.
3. Use `rope_bump.png` for bump detail if desired.
4. Use `rope_depth3.png` as a height or displacement source only after adjusting strength for the scene scale and renderer.
5. Check the material on a test surface before final rendering.

Read `LICENSE.txt` before redistributing project files that contain the texture source files. Public attribution is optional.

Support is best effort only and is not guaranteed.
