PBR image set

Frosting with Sprinkles

A downloadable map set with the original image components, ready to connect in a material workflow.

Maps
5
Format
Image maps
Package
ZIP
Frosting with Sprinkles material applied to a rendered sphere.
Material preview.

Inside the image set

Original map components.

  • diffuse
  • depth
  • bump
  • normal
  • roughness

Start with the color map

Build the material one input at a time.

Connect the color or diffuse image to base color. Add normal and bump information through the inputs your renderer expects, then add depth or height only after setting a conservative amount for the scene.

Use the maps

A simple setup sequence.

  1. Download and extract the ZIP.
  2. Connect color or diffuse to the material’s base-color input.
  3. Route normal, bump, and depth maps through their matching material inputs.
  4. Test scale and strength on a sample object; map conventions vary between renderers.

Compatibility

Bring your own renderer.

These are image maps, not renderer-specific presets. No current application or renderer version is claimed as tested. If normal detail appears inverted, try flipping the green/Y channel in your material workflow.