I used to make graphics and I still do. Some are old and some are new. Either way they’re here for you. Hip hip hooray and whoop-de-doo!
Last year I worked on a very complicated animation that involved learning about and basically creating every piece inside of 3 different types of transmissions. It was awesome! I don’t think many animators would get as excited as I was about learning the mechanics of how a transmission works, but along the way I became very interested in the fascinating properties of a set of always-connected gears with varying ratios of teeth to handle shifting power flow. In motion, this gear set shows how the teeth can all be spinning at once and nothing jams up. I might export the animation soon, but for now have a look at this render!
This spot for carpenter company features a 3D animated pillow in a live-action environment. I used light-capturing 360° bracketed photos to create a 32-bit light sphere of each real-world set. Shadows and color were applied to the render automatically! And then came the compositing…
Want to see some more behind the scenes? Lemme know! Also, you can download one of the scene files here:3D scene for Tru Cool.
This video explains how a couple big pieces of metal in your engine compartment make it so your car can go different speeds. I modeled everything except the shell, and rigged it up in Cinema 4D.
If you’d like to see a tutorial of the rigging and animation techniques, send me a message under contact .