PRESSKIT

DJL Demo Reel 2017

My name is Deven and I make motion graphics.

Here is a collection of some of my work. Below is a little more info about the kinds of work I do. If it’s all too much to take it, or you just just can’t wait to talk to me directly, get in touch with me.

After Effects FTW!

After Effects FTW!

After Effects is the bread and butter of what I do. It's Photoshop that moves; a perfect tool for bringing illustrations to life. And I know it well. While I am a fan of plugin-ins and dynamic construction, I'm also not afraid to get in there and layer in a bunch of keyframes by hand. Sometimes that's what it takes for good animation.


Cinema 4D for 3D

I am a 3D generalist, so I've messed with almost every attribute of 3D: modeling, texturing, lighting, rigging, animating, multipass and GPU rendering, post-effects, turbulance FD, X-particles, xPresso, the Greyscale kits, HDRI generation, and a bunch of other equally fascinating conversation starters.

Cinema 4D for 3D

CAD and Programming

CAD and Programming

I pride myself in understanding how things work. That includes mechanical parts and program logic. I've worked with solidworks and CAD files, built functional internal combustion engines and geared transmissions (in 3D of course), and developed several apps for iOS and Android. Need a nerd? Say no more!


Compositing and VFX

I've removed many green screens over the years. Some of them required complex 3D camera tracking and hand-animated rotoscoping. I have also put some things into scenes that were not shot that way. I make the images do what I want them to do.

Compositing and VFX

3D Scanning and VR

3D Scanning and VR

I keep up with the latest tech. That includes things like 3D scanning software (using normal photos no less), GPU-based rendering, and 360 VR videos. I'm no animation traditionalist.


Concept Development

I love executing other people's visions. I can stay true to branding guidelines and premade storyboard concepts. But if you need a little help finding the look, I can also brainstorm with you to help develop your visual message. Ain't no thang.

Concept Development

Previous Demo Reels

That’s not all folks! I’ve got a lot more examples of past work. Here are a few more demos.

deven and lauren january 2015
deven and lauren feb 2015
deven and lauren march 2015
deven and lauren april 2015
deven langston gears demo PLAY

6-Speed Transmission Gear Ratios

deven langston gears demo

Last year I worked on a very complicated animation that involved learning about and basically creating every piece inside of 3 different types of transmissions. It was awesome! I don’t think many animators would get as excited as I was about learning the mechanics of how a transmission works, but along the way I became very interested in the fascinating properties of a set of always-connected gears with varying ratios of teeth to handle shifting power flow. In motion, this gear set shows how the teeth can all be spinning at once and nothing jams up. I might export the animation soon, but for now have a look at this render!