deven langston gears demo PLAY

6-Speed Transmission Gear Ratios

deven langston gears demo

Last year I worked on a very complicated animation that involved learning about and basically creating every piece inside of 3 different types of transmissions. It was awesome! I don’t think many animators would get as excited as I was about learning the mechanics of how a transmission works, but along the way I became very interested in the fascinating properties of a set of always-connected gears with varying ratios of teeth to handle shifting power flow. In motion, this gear set shows how the teeth can all be spinning at once and nothing jams up. I might export the animation soon, but for now have a look at this render!

WORK

Tru Cool Pillow

Tru Cool Pillow

3D animated pillow with sampled HDR lighting

This spot for carpenter company features a 3D animated pillow in a live-action environment. I used light-capturing 360° bracketed photos to create a 32-bit light sphere of each real-world set. Shadows and color were applied to the render automatically! And then came the compositing…

HDR is the key, literally

Instead of trying to eyeball my way through the lighting of my 3D pillow, I decided to take advantage of the on-set lighting with some high-dynamic-range 360 degree captures of the sets.

See the example HDR file

HDR 360 Panoramas

Behind the Scenes

After creating 3 super successful 30-second video advertisements for Carpenter’s Tru Cool pillow, Metro Productions put together a short behind the scenes video to take a look at some of the different aspects of our production process. With a tight schedule of only 2 weeks to produce 3 videos, we used some clever methods to cut down on work and keep the end product looking spiffy.

Free Cinema 4D Scene

Free Cinema 4D Scene

Care to see how my project is set up? Feel free to download the Cinema 4D file and have a look around.

Download Free Scene File

PLAY

Start With One Shape

3d aztec half life stone temple
I took Joe’s advice and started with one shape. Then I added another, and another. Pretty soon I ended up with this weird structure. It’s the first thing I rendered on the new PC build. took 37 seconds without Global Illumination… and two hours with.