Last year I worked on a very complicated animation that involved learning about and basically creating every piece inside of 3 different types of transmissions. It was awesome! I don’t think many animators would get as excited as I was about learning the mechanics of how a transmission works, but along the way I became very interested in the fascinating properties of a set of always-connected gears with varying ratios of teeth to handle shifting power flow. In motion, this gear set shows how the teeth can all be spinning at once and nothing jams up. I might export the animation soon, but for now have a look at this render!
Tru Cool Pillow - Behind the Scenes
I took Joe’s advice and started with one shape. Then I added another, and another. Pretty soon I ended up with this weird structure. It’s the first thing I rendered on the new PC build. took 37 seconds without Global Illumination… and two hours with.